Adding more feats to chart of ogl feats? Many are missing!

Everything to do with the Codex Rules, a FAQ, New Rules, Explanations of concepts etc.

Re: Adding more feats to chart of ogl feats? Many are missin

Postby Gavinfoxx » Tue Jun 25, 2013 4:26 am

Stand Still is a General feat in the Psionic section... just like Knock Down is a general feat in the divine section. I always assumed those were all in the SRD, I've seen them there...

What about INA unarmed strike?
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Re: Adding more feats to chart of ogl feats? Many are missin

Postby Gavinfoxx » Tue Jun 25, 2013 4:36 am

Also a lot of the epic feats should be made non epic, with their prerequisites eviscerated. Seriously, so many of these are not worth being feats you can only take at level 21, with ridiculous stats to back them up...!

See
http://www.d20srd.org/srd/epic/feats.htm
and
http://www.wizards.com/d20/files/v35/EpicFeats.rtf
for the actual srd version.

If you can do the legal wrangling, there might be a lot of feats you can add to Codex Martialis? Because I am not 100% sure that these aren't available to you!

Also, what is the closest thing to this combo in 3.5e, for Codex Martialis?

Guisarme+one gauntlet and one spiked gauntlet (because one counts as an unarmed attack for tripping, the other is a better weapon to threaten in melee)+Combat Expertise+Improved Trip+Combat Reflexes+Knockdown+Hold the line+Stand Still

IE, a person who is very, very, very much a tank in the 'battlefield control' sense, able to prevent people in a wide area around him from getting to his squishy friends behind him. Reach weapons, stopping people, tripping them, knocking them down, hitting them and making them fall down, lots of attacks of opportunity when they try to get up, etc. etc. How would you build a character in codex martialis, maybe with whatever rules you are thinking of adding, that can lock down a swath of the battlefield to deny mobility and combat effectiveness to people?
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Re: Adding more feats to chart of ogl feats? Many are missin

Postby Galloglaich » Tue Jun 25, 2013 6:32 pm

Well, that kind of a 'tank' role would be a bit more limited in Codex, because of the Martial Pool; this "build-out" has a lot of AoO, but against say, 3 opponents who have full Martial Pools to draw on, he's still going to get overwhelmed. A "tank" in the WoW / MMORPG type sense doesn't really have a real - life corollary. The closest equivalent would be something like a shield wall with a bunch of people who have cooperative fighting MF as well as, perhaps, some of the ones you listed.

But one guy getting ganged up on is in trouble, pretty much no matter how many MF they have, especially if they themselves are not moving out of the way of any attackers, IMO.

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Re: Adding more feats to chart of ogl feats? Many are missin

Postby Gavinfoxx » Tue Jun 25, 2013 7:02 pm

So a few people with shields, with some of the longer one handed spears or spear variants, with feats appropriate to doing that SORT of thing with those spears, and guarding people around them with the shields?

How many people would it take to effectively, cohesively get this combo to work for very small unit (squad, 8 and under) fighting? Three people with roughly the same weapons and fighting style?

Would it be two handed spears (so you can trip with them), with some of those specialized arm shields that can be used with two handed spears? What are those called again?

How would you manage that in a roleplaying game context? Four players with four squaddies (and a packmule), and they're basically a contubernium in combat?

With three people focusing on lockdown and the rest on other things like mobility or ranged attacks?
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Re: Adding more feats to chart of ogl feats? Many are missin

Postby Galloglaich » Tue Jun 25, 2013 7:16 pm

Gavinfoxx wrote:So a few people with shields, with some of the longer one handed spears or spear variants, with feats appropriate to doing that SORT of thing with those spears, and guarding people around them with the shields?


Depending on the era, yeah something like that. In an early medieval, migration era or Classical era context, you'd have a group of guys with big shields and spears,( or javelins in the case of Roman Leionaires) late medieval context you'd get pavises up front and halberds behind; halberds (bills etc.) being even more useful for that sort of thing because you can hook people, pull them off horses and so on. Like in this image from the 1490's

http://daten.digitale-sammlungen.de/~db ... &seite=301

Another very common approach in Central Europe would be to use a war-wagon for a shield and use halberds, two-handed flails, poll-axes, pikes and so on, like these guys

http://i4.photobucket.com/albums/y110/Nephtys/Miscellaneous/McBride%20Newark%20and%20Others/WA_31.jpg

Later still (with less well-trained troops) you end up with mostly just pikes and guns.

http://t0.gstatic.com/images?q=tbn:ANd9 ... dWVg6CIAZd

And with the codex rules, this is very effective, because as the enemies are using up their pools attacking the guys in the first rank, who are protected by shields and (presumably) armor, the guys in the second and third ranks who have full pools can attack them... again and again and / or with multi-dice attacks, which is very deadly. This shows pretty well why the shield-wall / halberd square / pike square was so lethal and effective in real life.

How many people would it take to effectively, cohesively get this combo to work for very small unit (squad, 8 and under) fighting? Three people with roughly the same weapons and fighting style?

That would depend greatly on the terrain. As you will note in the first image I linked above, armies often tried to put woods or other natural obstacles on their flanks. In an area with small open areas (such as in a town, or inside a large building, or underground) 8 people might be enough, out in the wide open, probably you'd need more.

Would it be two handed spears (so you can trip with them), with some of those specialized arm shields that can be used with two handed spears? What are those called again?


See above.

How would you manage that in a roleplaying game context? Four players with four squaddies (and a packmule), and they're basically a contubernium in combat?

With three people focusing on lockdown and the rest on other things like mobility or ranged attacks?


Well, something like that, though again, such a small number would only be effective at that in a relatively small space. That said, even a pretty small number, say 20 or 30, of well-trained (read, high level / with a lot of feats) infantry could historically be quite effective that way. Like this small group of pikemen under attack from cavalry

Image

G
Last edited by Galloglaich on Wed Jun 26, 2013 12:21 am, edited 3 times in total.
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Re: Adding more feats to chart of ogl feats? Many are missin

Postby Gavinfoxx » Tue Jun 25, 2013 10:05 pm

The idea here is that this is more for 'inside building' fighting and skirmishes where there aren't more than 15 combatants on the enemy side... you know, Traditional Role Playing Game Battles. In buildings, dungeons, caves, dense forests, towns, etc. Does that make things a bit more clear?

Dungeons Martialis and all that. ;)

Also one of your images didn't work.
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Re: Adding more feats to chart of ogl feats? Many are missin

Postby Galloglaich » Wed Jun 26, 2013 12:21 am

Fair enough and ... fixed!

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Re: Adding more feats to chart of ogl feats? Many are missin

Postby Gavinfoxx » Sat Aug 24, 2013 4:08 am

Are your answers on which of the more obscure srd stuff you can reprint found in this FAQ?

https://www.wizards.com/default.asp?x=d ... /20040123f
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Re: Adding more feats to chart of ogl feats? Many are missin

Postby Gavinfoxx » Mon Sep 16, 2013 4:18 am

Soo... I'm interested in an update on this? Will you add these feats to the latest version?
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