What next?

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What next?

Postby Galloglaich » Fri Jan 22, 2010 5:43 pm

Well, we have a core rules book, pretty stable now though a few of the 'extras' probably still need some tweaking. A mature melee weapon book, and a new armor / missile weapon book which is still in beta but maturing quickly.

What would you like to see next? What aspects of the game would you like to see the Codex cover?

G.
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Re: What next?

Postby drkguy3107 » Sun Jan 24, 2010 10:49 pm

MAGIC!!!
http://www.myarmoury.com ~ The most enlightening community on the web.
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Re: What next?

Postby casinormal » Thu Feb 04, 2010 9:05 pm

As one of the old guys from the Forge and the old TROS forum, I must say I am impressed with what you've done so far. Alot of people used to say such a thing could not be done with d20, so kudos. I plan to buy your supplements pretty soon, since I have old gaming buddies that always say they like the concept of more realistic and historically accurate fighting and weapons, but have a hard time getting out of the d20 bubble. This could finally show them the light.
Anyway, what did you have in mind to look at? A magic based more on real world mythology? That could either be really great or really terrible.
Anyway, I haven't gamed in a while, so I'm glad to see old "Drifter Bob" is still around.

-Joel Norman
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Re: What next?

Postby Galloglaich » Thu Feb 04, 2010 10:05 pm

Thanks Joel. Really good to see someone from the TROS scene around here. I've been trying to get Jake involved in this but i can't get him to cross the D20 threshold yet...

Historical or mythological based Magic, as you say, could be very very challenging, and potentially trouble. I have a simple way worked out to improve the OGL system significantly, somewhat analagous to how the Martial Pool improves combat, but doing a whole new actual Historically based magic thing is a much bigger and more challenging project. I'm not sure I'd want to tackle that all at once.

What I'm probably going to do next though is the first of a series of historical focus documents, which would include lifepath character generation. Something like Osprey military books for RPGs. Lifepath character generation is the system they used in the original traveller game or in Burning Wheel. They also have a sort of a stunted version of it in Warhammer FRPG, where you go through a series of jobs, face some random challenges, and then emerge with a character that has various skills and kit suitible to their past life.

These new historical supplements would zero in on a specific time and place, give you the opportunity to make characters who would come out of these placess with a career and a life history behind them, not necessarily at 1st level, if you wanted you could do maybe 3rd or 4th level starts, at the expense of starting with a little bit older character. That is how I do it in my own campaign.

These would also have adventure hooks, campaign settings, maps, historical background (like an Osprey book) plus new weapons and armor, and probably also spells appropriate to the particular context. Maybe other things too like rules for social combat or honor systems. Plus detailed economies, I already have a lot of this data available to me from a computer program I wrote. So for example you'd have tables to generate what would be available in a trade caravan or a trading post, or what kind of kit a group of bandits might have on them.

I have a lot of ideas for different eras to do this way but I haven't settled on one yet to start with, I was wondering what people here might prefer. Heroic age Ancient Greece? Rome? Heroic Age Ireland? Reconquista Spain? Viking Age Europe? Renaissance Italy or Flanders? Feudal Japan? The Crusades era? The apocolyptic 30 years war? Three Musketeers age France or swashbuckling pirates? Kievan Rus or 17th century Ukraine?

I could think of all sorts of fun directions to go in.

G
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Re: What next?

Postby casinormal » Thu Feb 11, 2010 4:30 pm

Oh, don't get me wrong. D20 is not my absolute favorite system (I actually like my own highly tweaked version of Chaosium's BRP/Runequest 3rd ed), but it certainly is the most popular; hence why I think it's great to put out stuff like this, as it will reach more people. And it certainly makes people like me more willing to play D20 again with those who won't try other things.
I like the idea of an Osprey-style series of books for RPGs. That would also be something I'd invest in; though again, I'd probably use them as campaign settings regardless of rules systems. Are you going to write them as generic campaign settings, or for specific use as D20 supplements? Either way, I'll most likely buy them.
Even the best fantasy worlds are grounded in 'realism' because we sense something familiar out of our own history. That's all realism in gaming really is, so I'm looking forward to your projects.
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Re: What next?

Postby Galloglaich » Thu Feb 11, 2010 5:01 pm

I try to keep everything as generic as possible, that is what I have done with the weapon and armor books so far for example.

I'm open to all types of systems, the reason I did this in OGL was becausee as you say, it was a gateway (one which was closing with 3E because of how it pushed you into higher level/ high magic play, and completely sealed off with 4E which forces you there) and it was open with the OGL license, and because it was still relatively generic which allows me to make the Codex kind of modular (take what you like and leave the rest). A lot of people used to start with DnD and move from there into other more specialized systems... I think this started getting screwed up as they attempted to fix DnD which seemed to be unfixable at least by the Corporate owners of it. One of the purposes of the Codex was to kind of open up that channel again for people into more realistic / historical / low fantasy type games.

I like a variety of other systems but they all have their flaws, and I don't really get the whole anti D20 snobbery thing some of my friends have who are into GURPS or Shadowrun or various Forge-esque indy games etc. To me any game system is what you make of it, and I think DnD up to 3rd edition is at least flexible enough that you can still make it your own. The only systems I really don't like are those which are too complete like the way 4E is, and even that is probably ok as a board game I just don't see it as an RPG. To me RPGs should be at least somewhat open ended or adaptaable, board games can be more self-contained.

But as you say, the best fantasy is always (as far as I can tell) grounded in history, because history is so complex and rich with fascinating surprises compared to literature... the best authors just take some of these ideas and run with them right where history trails off into the unknown as it so often does. I'm glad you like the idea of the Osprey style suppliments though, I'm looking forward to working on those though I feel I'm going to have to tinker with my current triumvirate of books for a while yet before I get everything balanced right between all the weapons and armor, it's quite complex.

Once I do move to the next thing, do you (or anyone else) have any preferences on a particular time / place setting? I'm trying to narrow down some ideas in my head. I think I may add a section to the core rules with short overviews of certain historical settings and see which ones I get the most feedback on.

I wish more people from TROS had checked out the Codex but I really don't think many of them have, it's too far of an idealistic jump to tread into the murky waters of D20 I guess... ;)

G
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Re: What next?

Postby casinormal » Thu Feb 18, 2010 7:43 pm

The things you mentioned earlier could all be interesting. I already have some pretty good material on feudal Japan and the Viking Age. Crusades are always interesting, too. I am really, intrigued, however, by your mentioning the Spanish Reconquista. That's a pretty wide time period, really. (And one that is under-studied even by historians, because one has to know both Castillian and Arabic to get all sides covered).
15th century Germany would be pretty easy with all the fechtbucher out there (there was also a computer game called Darklands back in the early 90s with this kind of setting, which was developed by some of the same people involved with Chaosium's products.)
Pirate stuff would be interesting, just that people might expect a more hollywood-style with it. I rarely see other kinds of 17th century stuff, whether in Italy, Germany for 30 Years War, or Eastern Europe somewhere.
Maybe the best thing to do is time period supplements, and then detail what is going on in various parts of the world at that time. That way if people are doing adventures that travel, it's more open.
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Re: What next?

Postby Galloglaich » Sat Feb 27, 2010 3:24 am

That would be an immense task. Just to give you an idea of the scope, here is a very incomplete partial list of Osprey books which deal with the 14th-15th Century (with some overlap to other eras):

http://www.amazon.com/English-Medieval- ... 448&sr=1-4

http://www.amazon.com/Landsknecht-Soldi ... 231&sr=1-1

http://www.amazon.com/Swiss-War-1300-15 ... pd_sim_b_2

http://www.amazon.com/German-Medieval-A ... pd_sim_b_3

http://www.amazon.com/Medieval-Scandina ... pd_sim_b_4

http://www.amazon.com/Teutonic-Knight-1 ... pd_sim_b_3

http://www.amazon.com/Italian-Medieval- ... pd_sim_b_2

http://www.amazon.com/Medieval-Russian- ... 448&sr=1-6

http://www.amazon.com/Hungary-Eastern-E ... pd_sim_b_3

http://www.amazon.com/Condottiere-1300- ... 448&sr=1-9

http://www.amazon.com/Medieval-European ... 79&sr=1-14

http://www.amazon.com/Saracen-Stronghol ... 448&sr=1-3

http://www.amazon.com/Japanese-Warrior- ... pd_sim_b_6

http://www.amazon.com/Ninja-1460-1650-W ... pd_sim_b_1

http://www.amazon.com/Samurai-Commander ... 6-Elite/dp
/1841767433/ref=pd_sim_b_3

...you get the idea. And these just cover soldiers.

I'm going to try to focus on one region, not just for soldiers but for all walks of life (or a good cross section) including civilian and ecclesiastical vocations, the local economy, customs etc.

Each one will start out as about a 100 page book, and I'll try to make them modular so that they can fit together. That way as I (or other contributors who are interested in joining the project) continue to add books, eventually perhaps you'll have a mosaic of different parts of the world in a given period so you can travel around.

Until then they will be localized campaign settings. I think that is about the best I can do.

G.
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Re: What next?

Postby Galloglaich » Sat Feb 27, 2010 3:25 am

Oh yeah and Darklands was really cool, I saw it once, wish I'd had time to really get into it.

G.
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Re: What next?

Postby casinormal » Mon Mar 01, 2010 5:23 pm

With the Reconquista, for example, would your supplement cover all 800 years or so of it, or only a slice out of the whole?
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