Updating Codex core rules

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Re: Updating Codex core rules

Postby drkguy3107 » Wed May 15, 2013 3:36 pm

So now crossbow ranges work just like bows? plunging fire and all?
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Re: Updating Codex core rules

Postby Galloglaich » Wed May 15, 2013 4:02 pm

Yep, like in the picture.


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Re: Updating Codex core rules

Postby drkguy3107 » Thu May 16, 2013 8:44 pm

seems like the only difference now is rate of fire and the damage. As well as ready bonus.
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Re: Updating Codex core rules

Postby Galloglaich » Thu May 16, 2013 8:53 pm

Yes, the tradeoff seems to be rate of fire (for bows) vs. accuracy and hitting power (for crossbows).

But that is fairly significant. If you can shoot two arrows for d8 damage in a turn, and hit, it's better than one bolt for d10. At least potentially. Which weapon would be more useful would probably depend on the range, and how many shooters there were. At short range, the bow is probably better because it's close enough to hit anyway and you get two shots; at very long range you can use the bows high ROF in combination with the area fire rules to do some pretty serious damage (with a higher chance to hit), but at medium range the crossbow seems better, especially when used with the ready bonus. Bows aren't very accurate past 50 meters or so.

I'm honestly still not sure if the Mongol / Ottoman recurve might have longer maximum range than a (statchel) crossbow or not, I suspect they do when using the flight arrows (this kind of makes the point of the flight arrows a bit more obvious at least in light of combat against Europeans).

Bows (especially cavalry bows, recurve, yumi and so on) are obviously also easier to use on horseback as well, less expensive and don't require a spanning device.

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