Artisan class

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Artisan class

Postby Galloglaich » Sun Apr 28, 2013 6:27 am

This is the first of the new classes, the Artisan

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Last edited by Galloglaich on Thu Jun 27, 2013 2:56 am, edited 1 time in total.
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Re: Artisan class

Postby Arkon » Tue Apr 30, 2013 1:30 am

Wow, that's incredible. I didn't know that life was so complicated back then.
...
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Re: Artisan class

Postby Galloglaich » Tue Apr 30, 2013 1:50 am

Me either till I got sucked into this black hole of research ;) but it has paid off in other ways.

What do you think, does it make an interesting class? It's about as close to the real thing as I think you could get in DnD. I tried to make it playable and relatively balanced compared to the other core classes.

First in a series of about 10, which will fit better with the Codex than the regular core classes. The next one is going to be the patrician... sort of a combination knight, merchant, pirate.

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Re: Artisan class

Postby Daeruin » Wed May 01, 2013 5:11 pm

I like it. I liked the life path stuff, too, for the record, and I shake my fist at those who discouraged you.
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Re: Artisan class

Postby Galloglaich » Wed May 01, 2013 10:23 pm

Patrician and Knight are about half done, should be coming soon.

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Re: Artisan class

Postby Galloglaich » Mon Jun 24, 2013 5:02 am

Another complex urban based class, the Patrician. The Knight will not be as complex but is very formidable.
Last edited by Galloglaich on Thu Jun 27, 2013 2:57 am, edited 1 time in total.
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Re: Artisan class

Postby Galloglaich » Tue Jun 25, 2013 3:32 am

Anybody?

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Re: Artisan class

Postby drkguy3107 » Tue Jun 25, 2013 2:51 pm

As I have said before, these classes seem only useful for your Baltic Campaign, and since the codex martialis is for pseudo-medieval general I thought they were too specific. For example I am running my own game in my own world using the codex for combat only. So the classes don't appeal to me.
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Re: Artisan class

Postby Galloglaich » Tue Jun 25, 2013 3:44 pm

Thanks for taking a look at it and for the feedback. These should be useable for any high medieval to Early Modern (12th century - 17th Century) urban setting in Europe, and even beyond Europe to some extent. But hopefully you'll find the next one (the knight) a little bit more universal, as it will be applicable to any Medieval (or probably, pseudo-medieval) setting.

Does your homebrew world correlate with any particular historical era?


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Re: Artisan class

Postby Galloglaich » Wed Jun 26, 2013 1:21 am

The burgher NPC class, this is the humbler counterpart to the Artisan and the Patrician
Attachments
Burgher.pdf
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