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Re: Reviews

PostPosted: Sun Jul 08, 2012 3:01 am
by Galloglaich
I didn't time it but I can ask some of the playtesters if they remember... I think at first it took longer, probably ten or fifteen minutes, but after they learned their characters it was more like 5 minutes, depending on how tough the adverseries were. Not all the fights were even and some of them required the players to make running retreats, and there were some in which the players were part of a larger battle.

The key difference I noticed was that once they had leveled up they started playing much faster. Initially I would sometimes encourage them to speed up with count-downs and so on, but after they had bought a couple of their own martial feats and started to customize their characters fighting style, they got faster. We always started with pre-generated characters so it took them a little while to get used to their character.


The main thing to remind them is, they hold all their options in their hand, literally, with their dice pool. If they don't understand AoO just say, "he's closing for grapple, do you want to attack him?" or "He's got a chance to cut you as you go by, are you going to defend? How many dice?"

90% of the combat is just that, how many dice to throw in. The rest is in the Martial feats. I would just remind them sometimes after a fight, that they had a chance to use this or that martial feat. then the other players who had figured it out better would start reminding them, especially at critical points in the battle. "use your counterstroke to interrupt him!" "use distance fighting and fall-back, you'll get an extra defense dice!" Then they figure out what their character was good at and start doing more of it. The min-maxing instinct kicks in. That is when it gets fast.




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Re: Reviews

PostPosted: Sun Jul 08, 2012 3:04 am
by Galloglaich
But that is part of what I'm going to do with that demo ... I'm going to time some fights. I may do the first part of it tomorrow.

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Re: Reviews

PostPosted: Fri Sep 27, 2013 2:42 pm
by Galloglaich
Another kind of review or wiki, on 1d4chan? never heard of it. Pretty good overview though

http://1d4chan.org/wiki/Codex_Martialis

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Re: Reviews

PostPosted: Wed Apr 22, 2015 9:26 pm
by Galloglaich
Another Codex review, but this one has an actual playtest which makes the whole thing very different from 90% of the other reviews. I think this guy really gets it.

https://tomeandtomb.wordpress.com/2015/ ... martialis/

Motivation to get moving on some of my stalled Codex projects...

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Re: Reviews

PostPosted: Tue May 16, 2017 9:57 pm
by Galloglaich
This appears to be a kind of a review or overview in Korean

https://translate.google.com/translate?hl=en&sl=ko&u=https://librewiki.net/wiki/%25EC%25BD%2594%25EB%258D%25B1%25EC%258A%25A4%2520%25EB%25A7%2588%25EC%2585%259C%25EB%25A6%25AC%25EC%258A%25A4&prev=search

I liked this part:

" It is plausible that the representation of martial arts is the best of the existing d20 system rules. Of course, it is a different matter whether or not replaying is helpful and fun for the game, but it is also worth considering if you have come into fantasy and have been thinking about the actual force of Western swordsmanship or medieval knights. If you are familiar with the d20 system rules and do not have a sense of intent to change your rules or rules, and want to introduce martial rationality into your game, then this might be a worthwhile supplement. "