Codex and True20

Codex and True20

Postby Galloglaich » Mon Feb 23, 2009 2:37 pm

Anybody know anything about True20?
Posts: 2010
Joined: Sat Sep 27, 2008 5:30 pm

Re: Codex and True20

Postby davout1805 » Fri Mar 20, 2009 10:13 pm

Only has three Roles (classes): Warrior, Adept, Expert
High BAB does not grant additional attacks
A good number of new, changed and removed feats. From what they have they made an effort to not have conditional modifiers things. For example Dodge (where you get extra dodge bonus against 1 opponent) is gone and replaced by Dodge Focus which grants a +1 AC bonus for all opponents.

Combat seems similar to 3.x (Combat options, action types (Full, standard, etc) with some major changes.

Attack Bonus = Combat Bonus(BAB) + Dexterity(not Str) + Size Modifier + Miscellaneous Modifiers – Range Penalty
AC = 10 + Combat Bonus(BAB) + Dodge(Dex mod) or Parry Bonus(Str mod) + Size Modifier + Miscellaneous Modifiers

Armor reduces damage not improve AC

There are no hit points. Instead it uses a wound tracker. Weather you get more wounded is based on the defender's Toughness saving throw.
Toughness Saving Throw = d20 + Constitution + Feats + Armor – Toughness save penalties from injury (the more injured the larger the penalty).

The DC for the Toughness Saving Throw = 15 + Attack’s Damage Bonus
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Joined: Sun Feb 22, 2009 2:09 pm

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